Justin Bieber, Mariah Carey Play Santa In ‘Christmas’ Clip

Bieber debuts ‘All I Want for Christmas Is You’ video (and performs with Busta Rhymes and Usher) during ‘Christmas in Rockefeller Center.’
By Jocelyn Vena

<P>Deck the halls! The holiday kicked into high gear Wednesday night (November 30) when New York’s massive Christmas tree was lit during “Christmas in Rockefeller Center.” Plenty of A-listers were on hand, including Justin Bieber, who premiered his highly anticipated <a href=”/news/articles/1673689/justin-bieber-mariah-carey-christmas-video.jhtml”>video for “All I Want for Christmas Is You,”</a> featuring Mariah Carey. </P><P> </P><P></p><div class=”player-placeholder right” title=”Justin Bieber Rocks Rockefeller Center” id=”vid:715720″ width=”240″ height=”211″></div><p> </P><P> </P><P>Before the strings of lights were illuminated, performances from Michael Bubl&#233;, Katharine McPhee, Big Time Rush, Tony Bennett, Carole King and Neil Diamond warmed viewers up. But Bieber was the headline act of the night, giving fans some big performances and an even bigger video premiere. </P><P> </P><P>Bieber amped up the energy with his hip-hop-ified take on the Christmas classic <a href=”/news/articles/1673334/justin-bieber-mariah-carey-christmas-song.jhtml”>”Little Drummer Boy,”</a> which included him spitting a holiday-themed rhyme. Decked in all black, the teen star had the crowd screaming. He was even joined by Busta Rhymes, who appears on the <i>Under the Mistletoe</i> cut. </P><P> </P><P>JB then slowed things down with <a href=”/news/articles/1673032/justin-bieber-usher-christmas-song.jhtml”>”The Christmas Song (Chestnuts Roasting on an Open Fire),”</a> leaving his female fans swooning as he crooned the holiday standard. He was joined by his mentor Usher for the track. </P><P> </P><P>”God bless and Merry Christmas,” Bieber told the crowd before tossing to the “All I Want for Christmas Is You” video. The clip features Mariah Carey dressed in a sexy Santa Claus outfit standing in a department store as she dances around singing the track, almost as if she’s on display for holiday shoppers. It also sees Bieber and his pals shopping for some choice holiday gifts like high-top kicks. </P><P> </P><P>In between performance shots of Bieber and Mariah, a street-corner Santa Claus hands out envelopes to shoppers on the street, teasing an inevitable yuletide party scene. The shoppers are then welcomed into the department store, where Justin and Mariah hand out gifts to everyone. The duo tease and flirt with each other as everyone around them unwraps their gifts. </P><P> </P><P>Bieber and Carey re-recorded her classic holiday tune for his chart-topping holiday album, which also features appearances from the Band Perry and Boyz II Men. They filmed the video earlier this month, just in time for the holiday season. </P><P> </P><P><i>Did Bieber get you in the holiday spirit? Let us know in the comments!</i></p>

Related Artists

  • Usher
  • Mariah Carey
  • Justin Bieber


Amerie Amy Cobb Amy Smart Ana Beatriz Barros Ana Hickmann Ana Ivanovi

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Oculus Rift made me realize I only want to play games in virtual reality

I’m too disorganized for real-time strategy. I’ve had my fill of fast-paced flight games. I’d don’t want to play another minigame collection ever again.

But I’ve found that I love all of these games in virtual reality, and it’s not just about novelty.

On Monday, Oculus VR held an event as part of the Game Developers Conference in San Francisco to show off the roster of games coming to the Rift head-mounted display, and by the end of the day I realized that I was enjoying nearly everything I tried. That includes games I’ve played before on other platforms and didn’t really care for. Analysts with tech adviser Digi-Capital think VR is going to grow into a $ 30 billion industry by 2020, and it’s easier to imagine that reality knowing that I want sports sims, role-playing games, and everything else in the Rift.

I tried out a variety of Oculus Rift games as part of the company’s event. I did VR Sports, where I used the Touch motion controllers to throw a basketball behind my back and over my shoulder while going up for a dunk in slow motion. That’s a unique “experience” that I haven’t had in any other game, and it’s one that I can’t wait to try with my friends and family. But I already knew that novel new ways of gaming is a big selling point for VR.

What surprised me more than VR Sports is a the game AirMech: Command, which is a continuation of the AirMech game that first came out for PC back in 2012.

AirMech is a third-person arena battler. It is essentially an action real-time strategy game that forces you to manage troops around a map while also flying your own mech around. I tried the original game a few years ago, and I appreciated what it was trying to do. But I also bounced off that iteration for the same reason I fall off of most RTS releases: I have a hard time managing the map. In a lot of RTS games, AirMech included, you only ever see a small portion of the map at a time. For me, it’s hard to keep the off-screen parts of the map in my head. And that’s not a skill I’ve wanted to spend a lot of time developing.

But Airmech in VR is completely different in this regard. Instead of having narrow tunnel vision, the Rift version makes it feel like you are playing a dynamic tabletop game. The board sprawls out in front of you, and you can see more things at once. I can navigate a board game with no problems because it’s part of the real world. And thanks to Rift, AirMech: Command might as well be a part of the real world. It amazed me how fast AirMech clicked with me thanks to this more intimate perspective.

I only got to play it for around 30 minutes, but this is a day-one purchase for me. I can’t wait to lose hours to this game, which takes advantage of VR in an unexpected way.

Like AirMech, Crytek’s The Climb uses the Xbox One controller as its primary input device. That’s interesting because The Climb is a game about using your hands to scale a mountain. You’d think this would make it ideal for the Rift’s Touch controller, and it’s possible that Crytek will implement that in the future. But playing it with a gamepad emphasized again how interesting VR can make everything. The Climb is something that I think I would enjoy even on a monitor or television. It is a series of environmental puzzles where you need to figure out where to put your hands while ensuring you are always gripping to the wall by holding down a trigger button. It’s clever, and it has a lot of potential for racing against your friends’ times.

But playing The Climb had me jazzed. It was another game I just wanted to keep playing for hours. It was so much to make a difficult jump and then look down to see how far I would’ve fallen had I missed. But it also makes the moment-to-moment gameplay more immediate and interesting. I really remember feeling like I was hugging the side of that mountain, and I was leaning my head around to see what my options were for my next hand placement.

After getting time with AirMech and The Climb, I am imagining getting other games I would typically play on a console in VR. I’d love something like a 16-bit Japanese RPG where I can play the game from in third-person and see all of the awesome spells happening, like I they were happening right down in front of me — and I’ve never finished a JRPG in my life.

And I think it’s important to realize that VR isn’t about 15 minute “experiences.” It is about breathing new life into older genres. That’s something we’re getting when it comes to the Rift launch platformer Lucky’s Tale, but I hope we get even more because I can already tell that I’ll struggle to return to a 2D static screen after playing VR.

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Google Play Services 8.1 SDK ships with new app invites, permissions, Player Stats API

Google Play Games' built-in developer analytics tools grew more robust today.

Google has rolled out a series of updates for Google Play and Android 6.0 Marshmallow today aimed at giving better support for developers. The company announced that Marshmallow now has a new permissions model aimed at improving the way app installs and updates are handled. Additionally, Google Play services 8.1 offers support runtime permissions, a new Play Games Player Stats API, and more.

Within Google’s newest mobile operating system version, a new app permissions model promises to let developers offer more control to the users. Not only can the app declare the permissions it’s going to need, but permissions will be divided into groups based on their functionality, making the organization easier. Marshmallow also includes limits on how permissioning is handled at install time — users won’t be prompted to grant permission to some apps because of the nature of these services, such as alarm clock or Internet apps.

Developers interested in tapping into the updated permission model can view more information here. Google cautions that during the preview period, not all of its core apps will have fully implemented this new model.

Besides Android 6.0 Marshmallow, Google Play services has received some updates. The completed rollout of version 8.1 now allows developers to customize the email invitation with a custom image and a call-to-action button. The idea is that by giving more control to developers, more engagement and conversions will happen.

Game developers will be interested in the new Play Games Player Stats API, which will let developers better tailor the user experience to specific segments of players. In an example, Google said that the most valuable players could be rewarded with a special welcome back message when returning to the game.

For those developers using Google Nearby, the company has added a feature that gives apps the ability to receive a callback when an active Nearby publish or subscribe expires. Google Nearby lets apps communicate with nearby devices, and traditionally it would hog up resources. But this update claims to improve accuracy and make it easy to enable apps across devices to talk to one another.

This is the first update to Google Play services since last month, when new APIs were made available that let developers utilize face detection, barcode recognition, and facilitated Nearby Messages.

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How do I get rid of the Cloud icon on steam and still play my games?!?

Question by : How do I get rid of the Cloud icon on steam and still play my games?!?
hi. one day for my birthday, i bought left 4 dead for 40$ !!! i wanted to play it like 3 months later but it was uninstalled. when I tried to install/play it, a cloud icon popped up on the status bar. now when i try to play it, it says, cannot connect to the steam server. please try again in a few minutes… or something like that. i bought this game when it first came out for 40 dollars and i want to play it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! help?

Best answer:

Answer by GB
I heard that thepiratebay was pretty good at this kinda thing. And free!

Add your own answer in the comments!

why cant you play graphic intensive games online?

Question by abhinav: why cant you play graphic intensive games online?
Games like Crysis, Call Of Duty require powerful graphics, why cant they be hosted online with users connecting to play from anywhere. Isn’t it a logical extension of cloud computing, or are internet connections not fast enough yet?

Best answer:

Answer by David D
The video data would have to be sent to the computer displaying the game (and for video games, 1080p (Blu-Ray quality) is considered pretty low). This requires an enormous amount of bandwidth (both for the client, and for the server (except the server has to multiple it by the number of clients).

Then you introduce lag by having to send all keystrokes and mouse movements all the way across the network rather then just to the local computer. This doesn’t help for games that require rapid reactions.

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